

This can be done on each still photo event or just once on a track containing all your stills. The solution is to put a cRGB to sRGB color convertor on all the stills in a Vegas project. Because of this they look great in the Vegas preview window but are oversaturated upon render. Still photos (jpegs, pngs, etc) display in the cRGB range when you put them on a Vegas timeline. Text at the default cRGB range will look great in the Vegas preview window but will be oversaturated in a final sRGB render. Text from these generators should be in the sRGB range which spans from a black of 16,16,16 to a white of 235,235,235. Text generators in Vegas default with their whites at 255,255,255 and their blacks at 0,0,0 which is the cRGB range. DV and HDV footage looks washed out in the Vegas preview window because it is sRGB, but renders correctly. DV and HDV footage is sRGB (studio RGB) range. Vegas works in the cRGB (computer RGB) range. This is a common issue and there should be a sticky at the top of this forum. This may not seem like it at first, but it is exactly the same subject as some of us are talking about in this thread. Vegas decodes jpegs and pngs at computer RGB levels and if these levels aren't corrected they will look oversaturated on an HD TV set or your projector. The same problem would also exist if you had any animated photos in your project.
#SONY VEGAS 16 SOLID BACKGROUND GENERATOR#
What you need to do is go into your text generator and set the white to 235,235,235 or less.

These are beyond what is legal in studio RGB color range and your projector and as a result, your text is oversaturated and the white looks blurry. What is going on is that the text white in your project is at the default white setting of RGB colors red, green and blue at levels of 255,255,255. Yeah, that Glenn Chan link has the answer, but it might not be obvious unless you delve in a little.
